The past four months I've been hard at work creating a mobile game. Its taken a lot of effort, but I've finally reached the point that I can announce Kung-Fu Clash.
I've had the goal to create my own video game since I was a young child. It's what got me interested in computers, drawing and design.
What Is Kung-Fu Clash
Kung-Fu Clash is a simple, one-finger mobile game where you fight against waves of Ninjas. The game has a variety of Ninja types, each with their own special abilities.
The game was written in Lua using Corona SDK. That said, Kung-Fu Clash is also cross platform, so it will be available for iOS, Android, Kindle Fire and the Nook.
It's worth mentioning that Mono is another fantastic choice for cross-platform, but after years upon years of C#, I just felt like learning something new.
All of the artwork was done using Photoshop and Flash. Despite it's bad reputation on the web, it's a fantastic tool for creating vector art and simple 2D animations.
Backgrounds were created using a mix of Photoshop and Blender3D. I've previously tried using Blender for character design, but I've found that it's best if I stick with buildings.
Audio is a mix of stock music and sound effects and remixing done using Audacity. I've found that despite my best efforts, I'm not a musician.
Managing sprite sheets would have been impossible without Zwoptex. I highly recommend the application.
Lastly, a special thanks for my wife - I would have never had the time to finish this project if it weren't for her support.
Now the hard part… figuring out how/what to charge for it!
October 14, 2012
Mobile Game: Kung-Fu Clash
Achievement Unlocked: Childhood goal completed!